<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>gpuhelp.dev</title><description>Technical writing on GPU rendering, profiling, and optimization for developers.</description><link>https://gpuhelp.dev/</link><item><title>Writing posts with MDX</title><link>https://gpuhelp.dev/posts/examples/writing-posts-example/</link><guid isPermaLink="true">https://gpuhelp.dev/posts/examples/writing-posts-example/</guid><description>A practical guide to frontmatter, Markdown, MDX components, citations, footnotes, checks, and generated exports in this blog.</description><pubDate>Wed, 01 Apr 2026 12:00:00 GMT</pubDate></item><item><title>Sample MDX article with external links and a YouTube header</title><link>https://gpuhelp.dev/posts/examples/external-links/</link><guid isPermaLink="true">https://gpuhelp.dev/posts/examples/external-links/</guid><description>A sample article that demonstrates external reference links, citations, and a YouTube video header.</description><pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Filling a Vulkan image using only CPU-recorded commands</title><link>https://gpuhelp.dev/posts/vk_fill_image/</link><guid isPermaLink="true">https://gpuhelp.dev/posts/vk_fill_image/</guid><description>Explore aliasing a Vulkan image and buffer so the CPU can fill pixels without shaders using vkCmdFillBuffer</description><pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate></item></channel></rss>